


Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using the Brave browser, or have installed the Ghostery add-on, these programs send extra traffic to our servers for every page on the site that you browse, then send that data back to a third party, essentially spying on your browsing habits.We strongly recommend you stop using this browser until this problem is corrected. The latest version of the Opera browser sends multiple invalid requests to our servers for every page you visit.The most common causes of this issue are: my logitech g3 is 2ms, and my ms usb keyboard is a little slower, but not slower than 8 ms.īut no graphics disadvantages over the ps1 other than inverse-super sampled resolution, and not having enough horsepower and ram to use all of its features at once.īut am I wrong? I just thought it was odd when I thought about it-if the 3DO actually had more HW graphics features than the PS1.Your IP address has been temporarily blocked due to a large number of HTTP requests.

#ROAD RASH 3DO VS PLAYSTATION SERIAL#
Same serial 9-pin controller ports as the genesis and old pcs-slower than 16 ms response time, b/c nintendo claimed the super nes had faster controller ports than the gen, and the super nes was revealed to have 16 ms controller ports. the ps1 had a more efficient and more programmable tri poly- setup engine. Slower cpu power than the dual sh2s in the sega saturn and also slower than the single cpu in the ps1. _it had the same amount of ram as the ps1, but less than the saturn. _although the 3DO could do 16 color sprites like the ps1, the saturn could do 24 color sprites iirc although the saturn could only display 32,768 simultaneous colors/15-bit, whereas the 3do in 16 bit color mode did 2x as many on-screen colors as the saturn, and in the 3DO displayed 2^9x as many simultaneous colors as the saturn when the 3DO ran in 24 bit color mode. _the graphics were pixelated/blown-up sometimes because they were inverse-supersampled (the internal res was 1/4 as many pixels as the output res) _the CD-ROM drive constantly accessing the redbook soundtracks (it was a double speed drive like the PS1, but it needed a larger cachebuffer and/or a i/o cpu cd like the Saturn had an SH1 that was what made it possible for the saturn to handle redbook soundtracks without any slowdown and latency) Psuedo-filtering (road rash, for example, ultimately looks better on the 3do, imo, because it's filtered on the ps1 it's all unfiltered) Transparency (although the ps1 could do it, the saturn couldn't w/o a massive performance hit)

Did 24 bit color in some games (i believe the ps1 was capable of it, but didn't do it in any games)
